计算机图形学 : 算法与实现
计算机图形学 : 算法与实现封面图

计算机图形学 : 算法与实现

(印) 穆克赫尔吉 (Mukherjee,D.P.) , (印) 贾纳 (Jana,D.) , 著

出版社:清华大学出版社

年代:2011

定价:49.0

书籍简介:

本书是在多年的教学经验基础上,从方便读者接受和理解的角度来编写的。

书籍目录:

preface xi

1 introduction to windows programming

1.1 prologue

1.2 windows operating system--the universal graphical user

interface

1.3 windows os----intepnals

1.4 windows programming

1.4.1 data type notation

1.4.2 predefined constants

1.4.3 windows programming architecture

1.4.4 creating project in visual studio

1.4.5 other ide and compiler options

1.4.6 message-driven programming

1.5 first windows program

1.5.1 implementation

1.5.2 program description

preface xi

1 introduction to windows programming

1.1 prologue

1.2 windows operating system--the universal graphical user

interface

1.3 windows os----intepnals

1.4 windows programming

1.4.1 data type notation

1.4.2 predefined constants

1.4.3 windows programming architecture

1.4.4 creating project in visual studio

1.4.5 other ide and compiler options

1.4.6 message-driven programming

1.5 first windows program

1.5.1 implementation

1.5.2 program description

1.6 typing characters in window

1.6.1 implementation

1.6.2 program description

1.7 my first menu

1.7.1 implementation

1.7.2 program description

1.8 summary

1.9 review questions and exercises

2 two-dimensional geometric transformations 33--

2.1 prologue

2.2 tp. anslation

2.2.1 implementation

2.2.2 program description

2.3 reflection

2.3.1 implementation

2.3.2 program description

2.4 rotation

2.4.1 implementation

2.4.2 program description

2.5 scaling

2.5.1 implementation

2.5.2 program description

2.6 zooming

2.6.1 implementation

2.6.2 program description

2.7 rubber banding

2.7.1 implementation

2.7.2 program description

2.8 summary

2.9 review questions and exercises

3 line drawing algorithms

3.1 prologue

3.2 scm conversion algorithm: a simple line drawing algorithm

3.3 bresenham's scm conversion algorithm

3.3.1 implementation

3.3.2 program description

3.4 bar chart

3.4.1 implementation

3.4.2 program description

3.5 summary

3.6 review questions and exercises

4 circle drawing algorithms

4.1 prologue

4.2 bresenham's circle drawing algorrmm

4.2.1 implementation

4.2.2 program description

4.3 bresenham's ellipse drawing algorithm

4.3.1 implementation

4.3.2 program description

4.4 arc

4.4.1 implementation

4.4.2 program description

4.5 pie chart

4.5.1 implementation

4.5.2 program description

4.6 projected pie implementation

4.6.1 program description

4.7 summary

4.8 review questions and exercises

5 drawing curves

5.1 prologue

5.2 b-spline curve

5.2.1 implementation

5.2.2 program description

5.3 bezier curve

5.3.1 implementation

5.3.2 program description

5.4 summary

5.5 review questions arm exercises

6 filling algorithms

6.1 prologue

6.2 seed fill algorithm

6.2.1 implementation

6.2.2 program description

6.3 scan line polygon fill algorithm

6.3.1 implementation

6.3.2 program description

6.4 summary

6.5 review questions and exercises

7 clipping algorithms

7.1 prologue

7.2 viewport clipping

7.2.1 implementation

7.2.2 program description

7.3 mn)point subdivision line clipping

7.3.1 implementation

7.3.2 program description

7.4 sutherland-cohen line clipping

7.4.1 implementation

7.4.2 program description

7.5 summary

7.6 review questions ant) exercises

8 three-dimensional graphics

8.1 prologue

8.2 3d coordinate system

8.3 displaying 3d objects

8.4 3d transformations

8.4.1 3d translation

8.4.2 3d rotation

8.4.3 3d scaling

8.5 3d object to 2d image projection

8.5.1 worm coordinate to 3d viewpoint-based coordinate

transformation

8.5.2 viewpoint-based coordinate system to 2d image

transformation

8.6 displaying cube in 2d screen

8.6.1 implementation

8.6.2 program description

8.7 displaying sphere in 2d screen

8.7.1 implementation

8.7.2 program description

8.8 viewing transformations

8.9 implementation of other geometric shapes

8.9.1 implementation

8.9.2 program description

8.10 summary

8.11 review questions and exercises

9 hidden surface removal

9.1 prologue

9.2 z-buffer

9.3 z-buffer algorithm for cube

9.3.1 implementation

9.3.2 program description

9.4 z-buffer algorithm for sphere

9.4.1 implementation

9.4.2 program description

9.5 ray tracing

9.6 ray tracing algorithm for cube

9.6.1 implementation

9.6.2 program description

9.7 ray tracing algorithm for sphere

9.7.1 implementation

9.7.2 program description

9.8 summary

9.9 review questions and exercises

10 illumination and shading

10.1 prologue

10.2 illumination

10.3 modelling a shiny surface

10.3.1 phong illumination model

10.4 phong illumination for cube

10.4.1 implementation

10.5 phong illumination for sphere

10.5.1 implementation

10.5.2 program description

10.6 summary

10.7 review questions and exercises

suggested further reading

index

内容摘要:

《计算机图形学:算法与实现(英文影印版)》是在多年的教学经验基础上,从方便读者接受和理解的角度来编写的,每章先以浅显的语言介绍计算机图形学的算法,然后以丰富的示例阐述计算机图形学基本算法的C++语言实现,这不仅增加了本书趣味性,而且还使本书非常具有的实用性,很多计算机图形学的算法实现代码,读者可以直接应用到自己的编程中,真正做到计算机图形学的算法与实现完美结合,非常适合作为“计算机图形学”课程的教材。

书籍规格:

书籍详细信息
书名计算机图形学 : 算法与实现站内查询相似图书
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出版地北京出版单位清华大学出版社
版次影印本印次1
定价(元)49.0语种英文
尺寸23 × 19装帧平装
页数 600 印数

书籍信息归属:

计算机图形学 : 算法与实现是清华大学出版社于2011.出版的中图分类号为 TP391.41 的主题关于 计算机图形学-高等学校-教材-英文 的书籍。